WWIIOL
A History In The Making


"Playnet Press Releases"
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PLAYNET, INC. ANNOUNCES
ADDITIONAL INTERNET GAME PROJECTS

BEDFORD, TEXAS May 11, 2000

Cornered Rat Software (CRS www.corneredrat.com), a division of Playnet Inc., today announced two new massively multi-player game titles are scheduled for development along with an immediate launch of WildCards™ - five classic multi-player card games – hearts, spades, pinochle, rummy, and bridge.

CRS, currently developing World War II Online™", a WW II combat simulation and strategy game, is leveraging leading edge, cross-platform proprietary technologies in the creation of its multiplayer games which exceed industry standards in graphics, physics, Internet connectivity and game playability.

The first new title, Kharduum™ (www.kharduum.playnet.com), is the result of the planned acquisition of Realms Network. This transaction is scheduled to be completed within thirty days. Realms Network are the developers of the fantasy role playing game, Panterra™, which has been available as a pay-to-pay game on the Internet for more than two years. Kharduum™ will take the player to persistent, large-scale worlds where he can experience everything from simple one-on-one battles to challenging quests and epic large-scale land and even sea engagements. Kharduum™ is the next generation in fantasy role-playing games and is slated for release in 2001.

CRS also acquired the exclusive license to develop and publish the online massively multi-player game version for the book-based Sci-Fi role-playing game known worldwide as Traveller™. The Traveller rule set, which was originally created by Marc Miller in the late 1970’s, has been played worldwide by millions of avid fans for more than two decades.

With these projects, CRS is taking the development of massively multiplayer RPG's to a higher level with their multiple-platform design and implementation of an assortment of never-before-seen features for both the Traveller™ universe and the huge fantasy world within Kharduum™. Both titles will employ the state of the art Unity 3D Engine™ developed by Cornered Rat Software which allows simultaneous game play in three separate geophysical dimensions – land, sea and air.

WildCards™ (www.wildcards.com), results from the acquisition by Playnet Inc. of Wildcard Software Corp. estimated to be completed within thirty days. This suite of popular card games can be played online in multi-player mode against players from around the world or, if you prefer, play offline for quick fun or for practice. A competitive Card Playing Ladder and Tournament competition are also planned.

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PLAYNET, INC TO LAUNCH
ONLINE ENTERTAINMENT DESTINATION

BEDFORD, TEXAS May 11, 2000

As part of its Global Games (G2) Network™ initiative, Playnet, Inc., has announced a summer 2000 launch of an online gaming and interactive entertainment destination, playnet.com (www.playnet.com). It will launch with classic games and industry-leading premium Internet games. Its first massively multi-player Internet title, "World War II Online™", a WW II combat simulation and strategy game being developed by its in-house software development studio, Cornered Rat Software (www.corneredrat.com), will be available exclusively on playnet.com summer of 2000.

Playnet.com will also provide the tools and technologies for game developers to publish games to the service using its proprietary teulkit™ technology - establishing new standards for developing and publishing cross-platform multiplayer titles.

In addition, Playnet.com is offering an aggressive program to attract third party content providers to reside within the playnet.com service. This, along with other web services, will establish a value-added component to the offering and provide the foundation for the successful building of online communities.

“Playnet.com is being developed as a place for game developers, publishers, content providers and players to come together to establish a truly unique and expansive destination on the web”, said Executive Producer, Al Corey.
Scheduled for launch during the summer of 2000, playnet.com is positioned to provide the tools, services and content to bring an entirely new dimension to the online interactive entertainment and gaming industry.

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Playnet expands Global Games (G2) Network

Bedford, TX May 11, 2000

Playnet Inc. (Playnet) today announced the addition of three websites to its Global Games (G2) Network™ in anticipation of the launch later this summer of a new online entertainment and gaming service, playnet.com (www.playnet.com). The additions include two resource sites for the massively multiplayer game, World War II Online™ (www.wwiionline.com), which will be available exclusively through playnet.com and a content site aimed at the simulation enthusiast.

Tech Pubs (www.techpubs.wwiionline.com), a game resource site focusing on vehicle and weapon information surrounding World War II Online™, is being coordinated by Duane Godwin, a longtime content contributor to the gaming industry. The site will provide in-depth statistics, historical data and original artwork covering the vehicles used during World War II. For those players interested in technical information and history of the actual aircraft, infantry weapons, naval craft, and armored vehicles of WWII, Tech Pubs will provide detailed information, specifications, and illustrations for each vehicle or weapon that will be modeled in WWII Online™. Tech Pubs will be offering each article as a downloadable Adobe Acrobat ™ PDF file. Players will be able to be print these articles and collect them in a portfolio of information. All articles will be based on real-life incidents of WWII and will feature color illustrations researched by the artist, Tim Brown.

The second game resource site announced will provide players the tools and information to more effectively research, plan and participate in the virtual game world of World War II Online™. OKW (www.okw.wwiionline.com), founded by Adam Toering and Tom Farnsworth, is another example of the growing community interest and support for the as-yet-unreleased game being developed by Playnet's in-house software studio, Cornered Raft Software (www.corneredrat.com).

"We are proud to be part of the fast-growing World War II Online™ community," said Tom Farnsworth. “In the coming weeks, expect much expansion of our site with more and more resource material becoming available that’s associated with various aspects of the German High Command. We’re really jazzed about providing this support to the community, and the OKW will strive to facilitate all of the German players’ needs."

The third addition announced today is the acquisition by Playnet of Dogfighter Network (www.dogfighter.com) and its affiliated web sites. The award-winning webzine provides news, game reviews, interviews and community support tools focusing on computer game simulations. Dogfighter.com will become one of many independent packages of content contributing to the playnet.com gaming service, which will cover all gaming genres and become a one stop web destination for people seeking an informative and entertaining resource center for computer-based, console and online only games.

"We really are very excited about Dogfighter joining with Playnet as moves are being made to expand their Global Games (G2) Network initiative," said Gian Vitzthum, Managing Editor of dogfighter.com. "This is a great opportunity for us to reach a wider audience, and with access to resources and technology available from Playnet, we can move ahead with projects that we would not have been able to otherwise handle.” Editorial policy and staff at dogfighter.com will not change, and readers can continue to expect the unbiased, analytical journalism and top-notch reporting about flight simulation that has been a hallmark of the site."

The previous announcement of a partnership with TacticalZone (www.tz.playnet.com) is another example of service-wide content contribution to the playnet.com service.

The G2 Network will deliver a web-based multi-player game service and interactive entertainment destination site at www.playnet.com, which will offer automated launching and seamless operation of games and related entertainment services in a variety of types and formats. The design of the G2 Network (an Internet-based interactive games network) includes many popular community-building features for playnet.com such as instant messaging, file transfers between players, easy-to-use private chat system, and a voice chat system all presented in a simple and intuitive user interface. A goal of the service's design is to allow easy up selling from free classic card and board games to subscription services with contests, tournaments, community services for multiplayer games, and premium pay-to-play massively multiplayer games with persistent 3D game worlds. Playnet.com will be launched for public access summer of 2000.

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PLAYNET INC. ANNOUNCES PLANS FOR ONLINE GAMING

Bedford, TX May 11, 2000

BEDFORD, TEXAS – Playnet Inc. (Playnet) has released its plans for bringing massively multiplayer games to the Internet. The company has created an in-house software development division, Cornered Rat Software (www.corneredrat.com), responsible for the creation of massively multiplayer online games and related Internet technologies. It has also announced an aggressive launch into online entertainment with its upcoming release of playnet.com (www.playnet.com), a gaming, entertainment and information destination slated for a summer 2000 rollout.

Cornered Rat Software is leveraging leading edge, multiple-platform proprietary technologies in the creation of its multiplayer games, which exceed industry standards in graphics, physics, Internet connectivity and game playability. Its first massively multi-player Internet product, "World War II Online™", a WW II combat simulation and strategy game, is currently in development. "World War II Online™" will be simultaneously released for Open Beta testing both PC and Mac platforms in the third quarter of 2000.

Playnet’s Global Games (G2) Network™ initiative will deliver a web-based multi-player gaming service and interactive entertainment destination site, which will offer automated launching and seamless operation of games and related entertainment services in a variety of types and formats. The site will include many popular community-building features such as instant messaging, file transfers between players, easy-to-use private chat system, and a voice chat system all presented in a simple and intuitive user interface. A goal of the service's design is to allow easy up selling from free classic card and board games to subscription services with contests, tournaments, community services for multiplayer games, and premium pay-to-play massively multiplayer games with persistent 3D game worlds. Playnet.com will be launched for public access summer of 2000.

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