Deployment for Defending
    In this section, we'll retain the mission focus. However, regardless of what you think your mission is, it might be different than the one reported to you. The very first thing you should do when you get to the mission screen is to check out the location of the objectives. This game should be posting the 'Missions" as highlights on the map. So most likely the following will be true, but it is conjecture.
    For a "Defend" or "Delay" mission, the objectives will be on your side of the map. For an "Advance" or "Assault" mission, the objectives should be on the enemy's side of the map. However, if you see that one or more of the objectives is on your side of the map, or not where it is supposed to be, get ready! The enemy's mission has just changed from Defend - Delay to either Assault - Advance, and High Command hasn't told you yet! Or have chosen to tell you by posting it on the map itself. This will drastically alter the way you deploy your forces. It never fails that you may see that one objective may not be in our deployment zone and yet is considered under Axis control. What will happen now is that when the enemy sets up for an attack, and moves towards the objective it will usually be the one that you can't even set up on because it is outside our deployment zone. If you are on an "Advance" or "Assault" mission and one of the objectives is on our side of the map, you'll want to consider some defensive deployment tactics. This really depends on the quality, quantity and relative speed of your forces versus those of the enemy. If you think you can get to the nearest objective outside your deployment zone before the enemy, you might want to do that instead of just defending the one objective which is on our side.
    Generally, the main rule for defensive deployment is to deploy in cover on the higher elevations. Since "Line of Sight" is important, as it always is for tanks and AT-guns, make sure to check the unit's LOS before deciding this is a good location. Trees and buildings on lower elevations can sometimes block what would otherwise be an excellent firing position. Make sure that your units are not so close together that many of them will get plastered by artillery fire (if on a Defend mission particularly), but not so far apart as to be unable to support each other. Remember that Tanks and AT-Guns will almost always need some infantry to guard against an infantry assault. At the same time, infantry will need some of the big boys if a force of enemy tanks show up.
    A good thing to remember about defensive deployment is the concept of interlacing fields of fire. Rather than have everybody facing in one direction and setting up for a linear defense, have some groups face obliquely to the front. It is ideal for each unit to have support from other friendly units capable of hitting enemy attacks at an angle. This will expose an attacking enemy to fire from two or three directions no matter where they come from, and sometimes result in a good chance for flank shots. Lastly, on defense don't just deploy in static positions all the time and await the enemy. If you have a mobile force, you might want to think about deploying them away from the main line ready to counter-attack. As the enemy moves forward, taking objectives and firing at the units you throw in front of him, he will tend to become disorganized. If you've managed to hold a reserve in the rear or on his flanks, it may surprise the enemy enough to force him to retreat.
    While it would be nice to defend every objective, sometimes you just can't do it. Sometimes, you don't always receive the number of support units and weapons which is adequate. Other times, you'll actually want to leave an objective unoccupied, because this makes the enemy's path of attack more predictable. So, don't feel compelled to place units around every objective you reach, let your judgement and determination control the battle, not the enemy or the presence of some objective.

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