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Section 26 - Nationaliti


The British are a good match for any army. In the early stages of the war, playing the British is harder than you might expect. The main reason for this is the lack of any dominating anti-tank weaponry. While there doesn't appear to be a problem dealing with the Italians, their 2-Pounder gun can penetrate German tanks only at relatively close ranges. Moreover, the British have a problem defeating anti-tank elements of enemy armies, because most of their tanks have to close within striking distance. Early on their main gun, the 2-Pounder, had trouble vs. infantry as they had very few HE rounds. Thus, whether on attack or defense, British tanks will often operate with infantry close by, to deal with other infantry and crew-served weapons. When they become available, the Close Support tanks, the Crusader-CS and Matilda-CS, will be the choice to alleviate the problem of dealing with enemy troops at long range. In the later stages of the war, the British finally get some good tanks from the Americans, and the guns on British-made tanks get upgraded to the 6-Pounder, which can fire at both infantry and tanks at longer ranges.

The Russians start off the war pretty badly, but they finish off with a big bang. By the end of the war, it's the Russians with the great tanks and massive artillery. In the early years, the Russians suffer from extremely poor quality equipment and general leadership.  After you plough through hundreds of BT-5's and T-26's, the Russians start getting some really, realy good armor. If you're Russian, the biggest threat to your predominate armor in the late 1941-late 1942 period is German infantry and the unexpected anti-tank gun. If you're German, about the only way to stop a Russian attack is with the venerable 88s or by some really desperate maneuvering with your tanks. Airpower can help too, but the larger Russian tanks can take a direct hit even from a 500lb bomb without so much as a mussed 'do. For the German, combined arms is a necessity during this period. The T-34's are vulnerable to rear hits at close range, and of course to top hits if you have the courage to stand on a crest and hit shoot at them long enough for a top hit to happen. The hardest nut to crack will be the KV class tanks, named after Klimenti Voroshilov, the top Soviet General who, ironically, was completely discredited by Stalin for the poor performance of the Red Army in Finland in 1939-40, before the Germans launched Barbarossa. The KV tanks are much better than their namesake. Even 88s had a problem with them. The best you can do is hope for an immobilization hit. If you can afford it, another way of dealing with these huge hunks of Russian metal will be by utilizing Engineers. In fact, 88s will end up working best in combination with the Engineer tactics since the Russian tanks will spend most of their shots dealing with the nearby infantry threat rather than sending your gun chassis spiralling into the air. Later in the war, the Russians will have plenty of support in the form of devastating airpower, plentiful artillery and rocket batteries, and excellent tanks. The Russians tended to attack in giant waves. Even if you are playing the Russians, this is a fairly good tactic since it compensated the low numbers of in field leaders. Russian equipment, while good, was still not as good as the Tiger or Panther tank....hehehe

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Blitzkrieg

France and Britian

Panzer Overview